Results for spec@!opengl 1.2@copyteximage 3d

Overview

Result: crash

Back to summary

Details

Detail Value
Returncode -11
Time 0:00:00.166265
Stdout
Testing GL_TEXTURE_3D
Texture target = GL_TEXTURE_3D, Internal format = GL_RED
Probe color at (16,0)
  Expected: 127 0 0 255
  Observed: 0 0 0 255
Probe color at (16,0)
  Expected: 102 0 0 255
  Observed: 128 0 0 255
Probe color at (16,0)
  Expected: 76 0 0 255
  Observed: 125 0 0 255
Probe color at (16,0)
  Expected: 51 0 0 255
  Observed: 255 0 0 255
Texture target = GL_TEXTURE_3D, Internal format = GL_RG
Probe color at (32,0)
  Expected: 127 51 0 255
  Observed: 51 20 0 255
Probe color at (32,0)
  Expected: 102 40 0 255
  Observed: 206 212 0 255
Probe color at (32,0)
  Expected: 76 30 0 255
  Observed: 24 24 0 255
Probe color at (32,0)
  Expected: 51 20 0 255
  Observed: 0 0 0 255
Texture target = GL_TEXTURE_3D, Internal format = GL_RGB8
Probe color at (48,0)
  Expected: 127 51 204 255
  Observed: 51 20 82 255
Probe color at (48,0)
  Expected: 102 40 163 255
  Observed: 248 255 255 255
Probe color at (48,0)
  Expected: 76 30 122 255
  Observed: 208 152 137 255
Probe color at (48,0)
  Expected: 51 20 81 255
  Observed: 0 0 0 255
Texture target = GL_TEXTURE_3D, Internal format = GL_RGB16
Probe color at (64,0)
  Expected: 127 51 204 255
  Observed: 51 20 82 255
Probe color at (64,0)
  Expected: 102 40 163 255
  Observed: 0 0 0 255
Probe color at (64,0)
  Expected: 76 30 122 255
  Observed: 64 0 0 255
Probe color at (64,0)
  Expected: 51 20 81 255
  Observed: 52 0 52 255
Texture target = GL_TEXTURE_3D, Internal format = GL_RGB16F
Probe color at (80,0)
  Expected: 127 51 204 255
  Observed: 51 20 82 255
Probe color at (80,0)
  Expected: 102 40 163 255
  Observed: 0 0 0 255
Probe color at (80,0)
  Expected: 76 30 122 255
  Observed: 0 0 0 255
Probe color at (80,0)
  Expected: 51 20 81 255
  Observed: 0 0 0 255
Texture target = GL_TEXTURE_3D, Internal format = GL_RGB32F
Probe color at (96,0)
  Expected: 127 51 204 255
  Observed: 51 20 82 255
Probe color at (96,0)
  Expected: 102 40 163 255
  Observed: 0 0 0 255
Probe color at (96,0)
  Expected: 76 30 122 255
  Observed: 0 0 0 255
Probe color at (96,0)
  Expected: 51 20 81 255
  Observed: 0 0 0 255
Texture target = GL_TEXTURE_3D, Internal format = GL_RGBA8
Probe color at (112,0)
  Expected: 127 51 204 102
  Observed: 51 20 82 41
Probe color at (112,0)
  Expected: 102 40 163 81
  Observed: 224 213 141 1
Probe color at (112,0)
  Expected: 76 30 122 61
  Observed: 255 255 255 255
Probe color at (112,0)
  Expected: 51 20 81 40
  Observed: 255 255 255 255
Texture target = GL_TEXTURE_3D, Internal format = GL_RGBA16
Probe color at (128,0)
  Expected: 127 51 204 102
  Observed: 51 20 82 41
Probe color at (128,0)
  Expected: 102 40 163 81
  Observed: 255 255 0 0
Probe color at (128,0)
  Expected: 76 30 122 61
  Observed: 8 0 8 0
Probe color at (128,0)
  Expected: 51 20 81 40
  Observed: 12 0 12 0
Texture target = GL_TEXTURE_3D, Internal format = GL_RGBA16F
Probe color at (144,0)
  Expected: 127 51 204 102
  Observed: 51 20 82 41
Probe color at (144,0)
  Expected: 102 40 163 81
  Observed: 0 0 0 0
Probe color at (144,0)
  Expected: 76 30 122 61
  Observed: 0 0 0 0
Probe color at (144,0)
  Expected: 51 20 81 40
  Observed: 0 0 0 0
Texture target = GL_TEXTURE_3D, Internal format = GL_RGBA32F
Probe color at (160,0)
  Expected: 127 51 204 102
  Observed: 51 20 82 41
Probe color at (160,0)
  Expected: 102 40 163 81
  Observed: 0 0 0 0
Probe color at (160,0)
  Expected: 76 30 122 61
  Observed: 0 0 0 0
Probe color at (160,0)
  Expected: 51 20 81 40
  Observed: 0 0 0 0
Texture target = GL_TEXTURE_3D, Internal format = GL_COMPRESSED_RED
Texture target = GL_TEXTURE_3D, Internal format = GL_COMPRESSED_RG
Stderr
SWR detected AVX2
vert shader  0x7fa7d64aa000
frag shader  0x7fa7d64a8000
vert shader  0x7fa7d64a5000
frag shader  0x7fa7d64a3000
fetch shader 0x7fa7d64a1000
vert shader  0x7fa7d649f000
frag shader  0x7fa7d649d000
fetch shader 0x7fa7d638e000
vert shader  0x7fa7d632a000
frag shader  0x7fa7d6328000
fetch shader 0x7fa7d6326000
frag shader  0x7fa7d6324000
frag shader  0x7fa7d6322000
frag shader  0x7fa7d6320000
frag shader  0x7fa7d631e000
frag shader  0x7fa7d631c000
frag shader  0x7fa7d631a000
frag shader  0x7fa7d6318000
frag shader  0x7fa7d6316000
frag shader  0x7fa7d6314000
frag shader  0x7fa7d6312000
frag shader  0x7fa7d6310000
Environment
PIGLIT_SOURCE_DIR="/home/ilia/src/piglit" PIGLIT_PLATFORM="mixed_glx_egl"
Command /home/ilia/src/piglit/bin/copyteximage 3D -auto
dmesg

        

Back to summary