Result: crash
Detail | Value |
---|---|
Returncode | -11 |
Time | 0:00:00.166265 |
Stdout |
Testing GL_TEXTURE_3D Texture target = GL_TEXTURE_3D, Internal format = GL_RED Probe color at (16,0) Expected: 127 0 0 255 Observed: 0 0 0 255 Probe color at (16,0) Expected: 102 0 0 255 Observed: 128 0 0 255 Probe color at (16,0) Expected: 76 0 0 255 Observed: 125 0 0 255 Probe color at (16,0) Expected: 51 0 0 255 Observed: 255 0 0 255 Texture target = GL_TEXTURE_3D, Internal format = GL_RG Probe color at (32,0) Expected: 127 51 0 255 Observed: 51 20 0 255 Probe color at (32,0) Expected: 102 40 0 255 Observed: 206 212 0 255 Probe color at (32,0) Expected: 76 30 0 255 Observed: 24 24 0 255 Probe color at (32,0) Expected: 51 20 0 255 Observed: 0 0 0 255 Texture target = GL_TEXTURE_3D, Internal format = GL_RGB8 Probe color at (48,0) Expected: 127 51 204 255 Observed: 51 20 82 255 Probe color at (48,0) Expected: 102 40 163 255 Observed: 248 255 255 255 Probe color at (48,0) Expected: 76 30 122 255 Observed: 208 152 137 255 Probe color at (48,0) Expected: 51 20 81 255 Observed: 0 0 0 255 Texture target = GL_TEXTURE_3D, Internal format = GL_RGB16 Probe color at (64,0) Expected: 127 51 204 255 Observed: 51 20 82 255 Probe color at (64,0) Expected: 102 40 163 255 Observed: 0 0 0 255 Probe color at (64,0) Expected: 76 30 122 255 Observed: 64 0 0 255 Probe color at (64,0) Expected: 51 20 81 255 Observed: 52 0 52 255 Texture target = GL_TEXTURE_3D, Internal format = GL_RGB16F Probe color at (80,0) Expected: 127 51 204 255 Observed: 51 20 82 255 Probe color at (80,0) Expected: 102 40 163 255 Observed: 0 0 0 255 Probe color at (80,0) Expected: 76 30 122 255 Observed: 0 0 0 255 Probe color at (80,0) Expected: 51 20 81 255 Observed: 0 0 0 255 Texture target = GL_TEXTURE_3D, Internal format = GL_RGB32F Probe color at (96,0) Expected: 127 51 204 255 Observed: 51 20 82 255 Probe color at (96,0) Expected: 102 40 163 255 Observed: 0 0 0 255 Probe color at (96,0) Expected: 76 30 122 255 Observed: 0 0 0 255 Probe color at (96,0) Expected: 51 20 81 255 Observed: 0 0 0 255 Texture target = GL_TEXTURE_3D, Internal format = GL_RGBA8 Probe color at (112,0) Expected: 127 51 204 102 Observed: 51 20 82 41 Probe color at (112,0) Expected: 102 40 163 81 Observed: 224 213 141 1 Probe color at (112,0) Expected: 76 30 122 61 Observed: 255 255 255 255 Probe color at (112,0) Expected: 51 20 81 40 Observed: 255 255 255 255 Texture target = GL_TEXTURE_3D, Internal format = GL_RGBA16 Probe color at (128,0) Expected: 127 51 204 102 Observed: 51 20 82 41 Probe color at (128,0) Expected: 102 40 163 81 Observed: 255 255 0 0 Probe color at (128,0) Expected: 76 30 122 61 Observed: 8 0 8 0 Probe color at (128,0) Expected: 51 20 81 40 Observed: 12 0 12 0 Texture target = GL_TEXTURE_3D, Internal format = GL_RGBA16F Probe color at (144,0) Expected: 127 51 204 102 Observed: 51 20 82 41 Probe color at (144,0) Expected: 102 40 163 81 Observed: 0 0 0 0 Probe color at (144,0) Expected: 76 30 122 61 Observed: 0 0 0 0 Probe color at (144,0) Expected: 51 20 81 40 Observed: 0 0 0 0 Texture target = GL_TEXTURE_3D, Internal format = GL_RGBA32F Probe color at (160,0) Expected: 127 51 204 102 Observed: 51 20 82 41 Probe color at (160,0) Expected: 102 40 163 81 Observed: 0 0 0 0 Probe color at (160,0) Expected: 76 30 122 61 Observed: 0 0 0 0 Probe color at (160,0) Expected: 51 20 81 40 Observed: 0 0 0 0 Texture target = GL_TEXTURE_3D, Internal format = GL_COMPRESSED_RED Texture target = GL_TEXTURE_3D, Internal format = GL_COMPRESSED_RG |
Stderr |
SWR detected AVX2 vert shader 0x7fa7d64aa000 frag shader 0x7fa7d64a8000 vert shader 0x7fa7d64a5000 frag shader 0x7fa7d64a3000 fetch shader 0x7fa7d64a1000 vert shader 0x7fa7d649f000 frag shader 0x7fa7d649d000 fetch shader 0x7fa7d638e000 vert shader 0x7fa7d632a000 frag shader 0x7fa7d6328000 fetch shader 0x7fa7d6326000 frag shader 0x7fa7d6324000 frag shader 0x7fa7d6322000 frag shader 0x7fa7d6320000 frag shader 0x7fa7d631e000 frag shader 0x7fa7d631c000 frag shader 0x7fa7d631a000 frag shader 0x7fa7d6318000 frag shader 0x7fa7d6316000 frag shader 0x7fa7d6314000 frag shader 0x7fa7d6312000 frag shader 0x7fa7d6310000 |
Environment |
PIGLIT_SOURCE_DIR="/home/ilia/src/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
Command | /home/ilia/src/piglit/bin/copyteximage 3D -auto |
dmesg |